This allows you to create a style that feels comfortable to yourself. You unlock these by purchasing them from an in-game shop throughout the game's story, but your actual moveset can be edited at any point. The game has over 100 different moves, all of which can be mapped to varying buttons on the controller. God Hand allows the player to fully customise their fighting style. In terms of pure gameplay however, God Hand absolutely delivers. Was it worth the risk? Considering the average response, probably not. Going all-in on an intuitive combat system at the cost of the artistic direction of previous games. They also had a daring vision and were willing to take risks. Those games showed that those at Clover had creative minds. They were two games that were showered in critical acclaim - Okami was considered one of the greatest PlayStation 2 titles of all time. Two of the most stylistically pleasing games of their generation, with tight gameplay to accompany them. Clover Studio, who would close shortly after God Hand’s release, also gave us Viewtiful Joe and Okami. Which is a bold claim considering the studio it came from. Deep down, it’s one of the most unique beat ‘em up games I’ve ever experienced. On the surface, God Hand is an unsightly, uninspiring action game. Everything was set up for God Hand to be a catastrophe, but there was a saving grace. The game had some glaring faults and the mundanity of the environment made your eyes want to blister by the end. Upon its release, the response to God Hand was mediocre. Yet this mid-2000’s beat ‘em up remains one of the most addictive games I’ve ever played. The comedy misses its mark more than a Stormtrooper. How does a person begin to describe God Hand? It’s tediously ugly. Articles // 1st Mar 2020 - 3 years ago // By Adam Kerr God Hand Retrospective
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